139 research outputs found

    Designing an online part-time Master of Philosophy with Problem Oriented Engineering

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    The paper reports on the application of Problem Oriented Engineering (POE) to the design of a highly innovative post-graduate research programme for the Open University, UK, a world leader in supported distance higher education. The new programme, to be launched in October 2009, is a part-time Master of Philosophy (MPhil) to be delivered entirely at a distance, supported by a blend of synchronous, asynchronous and immersive internet and web technologies. POE is a framework for engineering design under development at the Open University. After a brief description of the project and the task at hand, the paper discusses the overall engineering approach taken, key aspects of product design, the mapping between requirements and technology, and the development of one key technological component

    The discipline of Natural Design

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    If we define design work as those cognitive and practical things to which designers give their valuable effort, then our Natural Design framework allows the recording and replaying of design work. Natural Design provides a meta-structural framework that has developed through our observations of engineering design in safety and mission critical industries, such as aircraft design. Our previous work has produced parametrisable models of design work for software intensive systems, and we now look to make an initial assessment of our natural design framework for its fit to the more creative design practices. In this paper we briefly sketch the framework and subsequently attempt to locate ‘creativity’ in it. We find that, although there are good strong hooks for what the designer does, we are forced to find a role for the community of the designer in the creative process in our framework, something that was only implicit in our previous work. Keywords: Natural design; Engineering design; Creativity</p

    A phenomenal basis for hybrid modelling

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    This work in progress extends the new mechanical philosophy from science to engineering. Engineering is the practice of organising the design and construction of artifices that satisfy needs in real-world contexts. This work shows how artifices can be described in terms of their mechanisms and composed through their observable phenomena. Typically, the engineering of real system requires descrip- tions in many different languages: software components will be described in code; sensors and actuators in terms of their physical and electronic characteristics; plant in terms of differ- ential equations, perhaps. Another aspect of this work, then, to construct a formal framework so that diverse description languages can be used to characterise sub-mechanisms. The work is situated in Problem Oriented Engineering, a design theoretic framework engineering defined by the first two authors

    An Examination of Efficiency Level Variations for Bus Services

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    Currently, adult higher education software engineering pedagogy isolates the student in a controlled environment during delivery, with application of their learning temporally distant from their professional practice. Delivering software engineering teaching that is immediately relevant to professional practice remains an open challenge. In this paper, we discuss a new pedagogical model which addresses this problem by embedding the validation of the student’s learning within their rich professional context. We discuss our experience of applying the model to the design and delivery of a new post-graduate software development module, a core component in our new software engineering Masters qualification at the Open University, UK, a market leader in adult higher education at a distance

    Towards a design theoretic characterisation of software development process models

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    Effective assessment, comparison, selection and adaptation of software development processes remain an acute problem in Software Engineering practice. The quest for a unified theory which might serve this purpose is ongoing. Objective: To take a first step towards such a theory, with focus on characterising and comparing features of software development process models. Method: We consider a theory of design as problem solving and investigate how it can be applied to characterise and explicate specific process features in well known process models from the literature. The intention is to characterise emerging trade-offs between resource expenditure and risk mitigation, which result from the interplay between process efforts into problem and solution exploration vs. stakeholder validation. The analysis, at this point performed, is purely qualitative, and the treatment of resource expenditure and risk quite abstract. Results: We provide an initial characterisation and comparison of features found in a wide range of process models from the literature, within a design theoretic framework using a single building block -- the Problem Oriented Engineering (POE) Process Pattern -- that allows the characterisation of information flow, the relationship between actors, resource usage and developmental risk. Conclusions: The initial characterisation identifies repeated structure in diverse processes, which allows basic process comparison across models. The interpretations are modular, allowing the possibility of relationships between different process models to be explored. As such, the theory allows for a unified means to characterise and compare systematically key features of different process models. In being of an exploratory nature, the work has a number of limitations, which should be addressed by further research
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